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Gameplay & Introduction

In this system, players can scratch tickets to earn prizes of varying rarity, including items, money, and physical bonuses such as speed, etc. The percentages are set individually for each prize and can be customized by the creator according to their preferences.

Key Features

  • Rapid Iteration: Easily adaptable based on user feedback

 

  • Fully automated process: Saves time and reduces human error

 

  • Clear Insights With Macros: Streamlines result analysis for better decision-making

 

  • Adaptive Rarity System: Percentages adjust dynamically for balanced outcomes

 

  • Realistic Simulation: Delivers a more immersive experience for players

My Intentions

My goal was to provide players a way to spend in-game currency that feels rewarding rather than frustrating, while still ensuring a balanced win-loss ratio—keeping the "house advantage" intact.

I designed systems with diverse percentage structures to give players the freedom to make choices based on their personality and preferences: some ensure a consistent chance of obtaining an item, even if it lacks rarity, while others focus on offering only a minimal probability of acquiring exceptionally rare items.

About The Tool

The tool was developed to efficiently calculate a large series of percentages while ensuring robust data integrity to prevent economic imbalances.
 

It was designed to be intuitive, high-performing, and easily customizable, allowing for the seamless implementation of multiple items with adjustable rates. Furthermore, it includes the capability to create custom rarity models, streamlining workflows when managing large-scale quantities.

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