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Path of Hirayasu was a four-week project aimed at crafting a dark and gruesome universe inspired by Feudal Japan.
 

We set out to develop an action game featuring platforming mechanics, combat, and a skill system.
 

As a System Designer, I was responsible for documenting, balancing, and implementing the various gameplay mechanics.

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My Contribution

  • Gameplay Balancing (Excel-based)

  • Feature Creation

  • Comprehensive Documentation

  • Level Mapping

  • Sound Design

  • 3C Design 

  • Challenge Estimation

  • Concept Mapping

  • Testing & Feedback Analysis

  • Enemy Design

  • Skill Integration

  • Level Art Collaboration (LA)

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About My Work

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From the outset, we knew we wanted to focus on combat mechanics, platforming, and a skill system. As such, we drew inspiration from games like Ratchet & Clank: Rift Apart.

 

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The challenge lay in adapting these mechanics to a much darker universe and a less arcade-like experience.

To address this, I opted for a more realistic approach: the skills are based on historically accurate weapons from that era, while the platforming aspect emphasizes the dynamic movement of our character.

Game Design Intentions

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Balancing

​On the Excel side, I developed a tool to iterate on a customizable combat simulation. For RNG in crate drops, I designed a percentage calculator with a simulator to better manage resources. A macro records the results and generates a statistical summary to provide clear insights.

For game balancing, I drew inspiration from highly dynamic examples, aiming to create a system with numerous weak enemies and a few dangerous ones to encourage player strategy.

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PARTOUT

Comprehensive game balancing utilizing automated statistical analysis, allowing for the rapid creation of the desired gameplay experience and easy iteration.

PARTOUT

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Designed and maintained a live-updated concept map throughout the project, ensuring a clear record of all additions and maintaining a consistent scope.

Beyond aiding organization, the concept map improved team communication and served as a bridge between various specialties.

To See More

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