
Don't Let Them Cook
Don't Let Them Cook is a project that lasted 5 weeks. With a team of 11, we aimed to create a colorful and humorous universe inspired by meme culture.
To achieve this, we initially chose to go for a metroidvania but later decided to shift toward a cinematic platformer.
I worked as a System Designer, where I tested, documented, and developed the game's mechanics.

My Contribution


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Documentation Creation
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Sound Design
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Testing and Feedback
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3C Design
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Power Mechanics Creation
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Interaction Management with the Environment
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Boss Mechanics
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Narrative Development
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Mapping
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Persona
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Business Analysis

About my Work

The project's greatest strength lies in its art direction, so I had to design a system that supports the player's progression without overshadowing the aesthetics.
By listening to feedback from the artists, I was able to implement a non-intrusive system focused on discovery and exploration
Game Design Intentions

At the start of the project, we aimed for a Metroidvania style, which led me to develop mechanics for backtracking, progression, and movement. Later, the challenge was to adapt these ideas to fit the style of a Cinematic Platformer.
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To adjust, I decided to place greater emphasis on environmental interaction, stealth, enemy aggro, and unique special abilities for different characters. These changes allowed me to create a more dynamic gameplay experience while aligning it with a more contemplative and less systemic style.
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Game System

To See More
Example of a feature description: I provide a comprehensive breakdown of its functionality to ensure clear and precise guidance for the technical team.
This is complemented by a Feature Loop to facilitate a deeper understanding.
Implementation of a complete detection system in the form of states to assist the tech team in development and minimize communication errors.
Each state represents a specific behavior along with its characteristics.

Team Members





