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Gameplay & Introduction
Players can create factions, inviting friends to join and play together. To provide long-term objectives, they can purchase a variety of upgrades, including passive income generators in the form of in-game deployable machines.
The income generation system features money printers designed as server racks, each of which can be upgraded for increased speed and production
Key Features
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Detailed Information: Provides all relevant data for informed decisions
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Live Progress Simulation: Real-time feedback on faction progress
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Comprehensive and Accurate: Enables precise balancing of passive income
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Real-time Calculations with Upgrades: Accounts for upgrade effects instantly
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Automated Variables: Reduces manual input for faster adjustments
My Intentions
The primary goal was to provide a long-term progression path for a large number of players (15-30). I incorporated tiers to define each faction’s advancement, with a structured progression that makes initial upgrades accessible, keeping players motivated to develop further.
About The Tool
The tool needed to be both efficient and precise, allowing for rapid iteration and clearly illustrating player progression to mitigate risks. To achieve this, I opted for a live simulation that includes all necessary data.
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